>
> The fact that our Cocoa event loop ever worked at all strikes me as a bit 
> of a miracle. It was always a mashup of invisible/private APIs.
>

I'm playing with the idea of making a simple (free) game with pyglet, and 
trying to put it on the Mac App Store. Is something like these 
"invisible/private APIs" going to be a problem? I guess, since 1.2 is in 
beta, that no one has a pyglet app on the Mac App Store yet? 

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