> > The fact that our Cocoa event loop ever worked at all strikes me as a bit > of a miracle. It was always a mashup of invisible/private APIs. >
I'm playing with the idea of making a simple (free) game with pyglet, and trying to put it on the Mac App Store. Is something like these "invisible/private APIs" going to be a problem? I guess, since 1.2 is in beta, that no one has a pyglet app on the Mac App Store yet? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/Pphm3FqBYhUJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
