On Saturday, August 4, 2012 1:30:46 PM UTC-6, oscar wrote: > > The fact that our Cocoa event loop ever worked at all strikes me as a bit >> of a miracle. It was always a mashup of invisible/private APIs. >> > > I'm playing with the idea of making a simple (free) game with pyglet, and > trying to put it on the Mac App Store. Is something like these > "invisible/private APIs" going to be a problem? I guess, since 1.2 is in > beta, that no one has a pyglet app on the Mac App Store yet? >
I've never heard of anyone getting a pyglet app in the App Store yet -- doesn't mean it hasn't happened. ~ Nathan -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/XIzB2GGbVGIJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
