On Saturday, August 4, 2012 1:30:46 PM UTC-6, oscar wrote:
>
> The fact that our Cocoa event loop ever worked at all strikes me as a bit 
>> of a miracle. It was always a mashup of invisible/private APIs.
>>
>
> I'm playing with the idea of making a simple (free) game with pyglet, and 
> trying to put it on the Mac App Store. Is something like these 
> "invisible/private APIs" going to be a problem? I guess, since 1.2 is in 
> beta, that no one has a pyglet app on the Mac App Store yet? 
>

I've never heard of anyone getting a pyglet app in the App Store yet -- 
doesn't mean it hasn't happened.

~ Nathan 

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