Pyglet doesn't provide out-of-the-box convenience classes for working with
Shaders, so you'll probably want to use a 3rd-party GLSL wrapper to handle
that part (unless you feel like rolling your own).

If you are interested, I published a light-weight set of classes and a
simple demonstration on my blog a while back:
http://swiftcoder.wordpress.com/2008/12/20/conways-game-of-life-in-glslpyglet/

I don't know of any pyglet-specific tutorials, off the top of my head, but
someone may have some stashed away.

On Mon, Sep 3, 2012 at 6:30 AM, viper <[email protected]> wrote:

> I'd tried some time ago to learn opengl with pyglet but wound up being way
> out of my depth. There are a number of good, modern tutorials for c/c++
> that teach opengl, such as open.gl and
> https://github.com/progschj/OpenGL-Examples, so I turned to c++ instead.
>
> I do however, prefer to work with python.
>
> Are there any such tutorials for pyglet? For example, does anyone have or
> know of some basic tutorials for python 3 pyglet that show how to use
> vertex and fragment shaders without requiring another library or addon and
> that also do not use deprecated functionality of opengl?
>
> Maybe this is a big ask but I see a new alpha of pyglet has been released
> and I have renewed interest.


-- 
Tristam MacDonald
Software Development Engineer, Amazon.com
http://swiftcoder.wordpress.com/

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