Hello, I am looking for a Pyglet example that uses GLSL and the programmable pipeline.
I looked at the Pyglet documentation, but am unable to figure out how to define my own vertex list, and then link that with say, a "attribute vec4 pos" variable in the vertex shader. The examples I have seen use vertex lists, but still use the now deprecated fixed function pipeline. I'd appreciate any help with this. Regards -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/ovBirPUh6-UJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
