Hello,

I am looking for a Pyglet example that uses GLSL and the programmable 
pipeline.

I looked at the Pyglet documentation, but am unable to figure out how to 
define my own vertex list, and then link that with say, a "attribute vec4 
pos" variable in the vertex shader.

The examples I have seen use vertex lists, but still use the now deprecated 
fixed function pipeline. 

I'd appreciate any help with this. 

Regards


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