I am trying to make an rpg from a first person perspective with 2d sprites (similar to doom or wolfenstein 3d) and I understand I probably need to read into the pyglet opengl section of the programming guide. I've read through all I could find that is related and can draw quads and triangles on the screen and move the vertices about, but the thing I don't understand and that has stopped my progress is how to use matrices to do transformations to make the screen first person.
Am I meant to use a camera class (I don't really understand what this does :/ ) or something similar? I am pretty new to the opengl side of things haven't used solely pyglet sprites and textures in the past. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/eHUZyhSixtAJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
