I am trying to make an rpg from a first person perspective with 2d sprites 
(similar to doom or wolfenstein 3d) and I understand I probably need to 
read into the pyglet opengl section of the programming guide. I've read 
through all I could find that is related and can draw quads and triangles 
on the screen and move the vertices about, but the thing I don't understand 
and that has stopped my progress is how to use matrices to do 
transformations to make the screen first person.

Am I meant to use a camera class (I don't really understand what this does 
:/ ) or something similar? I am pretty new to the opengl side of things 
haven't used solely pyglet sprites and textures in the past.

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