You'll want to do the projection in the on_resize handler. As for
drawing the sprites, I think you'll have to do it manually if you set
your own projection. I can't really say much more on the topic because
I don't know much more. Hope it still helps!

On 8 October 2012 04:09, Wallace Davidson <[email protected]> wrote:
> I meant to say "I have used pyglet sprites and textures solely in the past"
>
> cheers
>
> On Monday, October 8, 2012 3:08:18 PM UTC+13, Wallace Davidson wrote:
>>
>> I am trying to make an rpg from a first person perspective with 2d sprites
>> (similar to doom or wolfenstein 3d) and I understand I probably need to read
>> into the pyglet opengl section of the programming guide. I've read through
>> all I could find that is related and can draw quads and triangles on the
>> screen and move the vertices about, but the thing I don't understand and
>> that has stopped my progress is how to use matrices to do transformations to
>> make the screen first person.
>>
>> Am I meant to use a camera class (I don't really understand what this does
>> :/ ) or something similar? I am pretty new to the opengl side of things
>> haven't used solely pyglet sprites and textures in the past.
>
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