You'll want to do the projection in the on_resize handler. As for drawing the sprites, I think you'll have to do it manually if you set your own projection. I can't really say much more on the topic because I don't know much more. Hope it still helps!
On 8 October 2012 04:09, Wallace Davidson <[email protected]> wrote: > I meant to say "I have used pyglet sprites and textures solely in the past" > > cheers > > On Monday, October 8, 2012 3:08:18 PM UTC+13, Wallace Davidson wrote: >> >> I am trying to make an rpg from a first person perspective with 2d sprites >> (similar to doom or wolfenstein 3d) and I understand I probably need to read >> into the pyglet opengl section of the programming guide. I've read through >> all I could find that is related and can draw quads and triangles on the >> screen and move the vertices about, but the thing I don't understand and >> that has stopped my progress is how to use matrices to do transformations to >> make the screen first person. >> >> Am I meant to use a camera class (I don't really understand what this does >> :/ ) or something similar? I am pretty new to the opengl side of things >> haven't used solely pyglet sprites and textures in the past. > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/pyglet-users/-/Q5kAqdewGPgJ. > > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/pyglet-users?hl=en. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
