Thanks that does help :) Would you know how I can get a python matrix
usable in opengl? :/ It just says "expected LP_c_float instance instead of
matrix" when I try use a numpy one :(

On Thu, Oct 11, 2012 at 6:34 AM, Anonymouse <[email protected]>wrote:

> You'll want to do the projection in the on_resize handler. As for
> drawing the sprites, I think you'll have to do it manually if you set
> your own projection. I can't really say much more on the topic because
> I don't know much more. Hope it still helps!
>
> On 8 October 2012 04:09, Wallace Davidson <[email protected]> wrote:
> > I meant to say "I have used pyglet sprites and textures solely in the
> past"
> >
> > cheers
> >
> > On Monday, October 8, 2012 3:08:18 PM UTC+13, Wallace Davidson wrote:
> >>
> >> I am trying to make an rpg from a first person perspective with 2d
> sprites
> >> (similar to doom or wolfenstein 3d) and I understand I probably need to
> read
> >> into the pyglet opengl section of the programming guide. I've read
> through
> >> all I could find that is related and can draw quads and triangles on the
> >> screen and move the vertices about, but the thing I don't understand and
> >> that has stopped my progress is how to use matrices to do
> transformations to
> >> make the screen first person.
> >>
> >> Am I meant to use a camera class (I don't really understand what this
> does
> >> :/ ) or something similar? I am pretty new to the opengl side of things
> >> haven't used solely pyglet sprites and textures in the past.
> >
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