Hi everyone, I need to hide some parts of a sprite, basically making holes in it. I had a look at anything I could google for blit_to_texture, blit_into etc... But couldn't find anything helping me. The only examples I find raise exceptions.
I don't know anything about openGL (I use cocos2d and I love it). Could someone point me in the right direction ? This example seemed perfect : http://stackoverflow.com/questions/8801348/pyglet-blit-a-texture-with-specified-alpha-mask but it throws an error on my config. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
