Hi everyone,

I need to hide some parts of a sprite, basically making holes in it. I had 
a look at anything I could google for blit_to_texture, blit_into etc... But 
couldn't find anything helping me. The only examples I find raise 
exceptions.

I don't know anything about openGL (I use cocos2d and I love it).
Could someone point me in the right direction ? This example seemed perfect 
:
http://stackoverflow.com/questions/8801348/pyglet-blit-a-texture-with-specified-alpha-mask

but it throws an error on my config.

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