Thank you for your interest.

I just took this code from stackoverflow, it is supposed to add as an alpha 
channel mask.jpg : 

http://pastebin.com/wU0pJ3VB

here are two example images if needed 
: https://dl.dropboxusercontent.com/u/11883210/images.zip
They aae the same size and are both jpg

I get a "pyglet.gl.lib.GLException: invalid framebuffer operation" message 
on that "mask.blit(0,0)" line

This is not exactly what I need, but it should point me in the right 
direction. What I'd really like would be to hide some parts of an image 
that already has an alpha channel by adding alpha from another texture.

Thank you for reading

Le lundi 6 mai 2013 06:51:31 UTC+2, Nathan a écrit :
>
> Can you provide the graphics and demo code that throws your error?
>
> ~ Nathan
>
>

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