Sorry, made a duplicate post as I didn't know sure that it was submitted (until I noticed that it had a delay!).
I know that's an option, but then my entity can't have a seperate Position component and I'd need to update both. I'd like to avoid this (not a great issue but was curious if it would be possible...) Op woensdag 22 mei 2013 11:12:50 UTC+2 schreef Juan J. Martínez het volgende: > > On 22/05/13 09:15, Busata wrote: > > [...] > > > > I.e. Anyone has a suggestion on how to split Sprite and its position > > while still being able to add it to the batch? > > > > Python uses references so you can have a Sprite in a batch and still > keep it in a different place (ie. a list of entities). When you update > the position of the Sprite in the list, the Bath will draw it in the new > position. > > I don't know if there's a better way, but that is how I would do it :) > > Regards, > > Juan > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
