You can force OpenGL to retain pixelated art using GL_NEAREST texture filtering:
http://gamedev.stackexchange.com/questions/20297/how-can-i-resize-pixel-art-in-pyglet-without-making-it-blurry Richard On 3 June 2013 13:41, Brian Soulliard <[email protected]> wrote: > Hello, > > I'm considering using Pyglet for my next game. The graphics will be made > in low-resolution pixel art. When Pyglet scales the graphics, it makes them > blurry, which looks terrible. Is there a clean way to scale the graphics > without any pixel interpolation? > > Thanks, > Brian Soulliard > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > Visit this group at http://groups.google.com/group/pyglet-users?hl=en. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
