You can force OpenGL to retain pixelated art using GL_NEAREST texture
filtering:

http://gamedev.stackexchange.com/questions/20297/how-can-i-resize-pixel-art-in-pyglet-without-making-it-blurry


     Richard


On 3 June 2013 13:41, Brian Soulliard <[email protected]> wrote:

> Hello,
>
> I'm considering using Pyglet for my next game. The graphics will be made
> in low-resolution pixel art. When Pyglet scales the graphics, it makes them
> blurry, which looks terrible. Is there a clean way to scale the graphics
> without any pixel interpolation?
>
> Thanks,
> Brian Soulliard
>
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