Hey, thanks for having this discussion! I had been trying to figure this
exact thing out for some time. In my case, I just want my entire program
to stay pixelated. I added a post on the discussion you linked to, but for
convenience I'll repeat it here:
----------
Thank you for this post!! For those like me, who are simply making a
retro-style game where they want EVERYTHING scaled to be pixelated, the
simple quick answer is start your code with:
from pyglet.gl import *
glEnable(GL_TEXTURE_2D)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
And then all your usage of sprites, etc. from there on out stay nice and
pixellated. No blurring!
--------
Brian, I would guess that making this change globally like I am would
affect your animated sprites and bitmap fonts as well. I don't know for
sure though, since I don't use either.
~ Nathan
On Mon, Jun 3, 2013 at 5:46 PM, Brian Soulliard <[email protected]>wrote:
> Thanks. I'll try that out. How will that interact with animated sprites?
> Is there a similar technique for scaling bitmap fonts?
>
>
>
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