Thanks. I'll try that out. How will that interact with animated sprites? Is there a similar technique for scaling bitmap fonts?
On Monday, June 3, 2013 12:10:39 AM UTC-4, Richard Jones wrote: > > You can force OpenGL to retain pixelated art using GL_NEAREST texture > filtering: > > > http://gamedev.stackexchange.com/questions/20297/how-can-i-resize-pixel-art-in-pyglet-without-making-it-blurry > > > Richard > > > On 3 June 2013 13:41, Brian Soulliard <[email protected] <javascript:>>wrote: > >> Hello, >> >> I'm considering using Pyglet for my next game. The graphics will be made >> in low-resolution pixel art. When Pyglet scales the graphics, it makes them >> blurry, which looks terrible. Is there a clean way to scale the graphics >> without any pixel interpolation? >> >> Thanks, >> Brian Soulliard >> >> -- >> You received this message because you are subscribed to the Google Groups >> "pyglet-users" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected] <javascript:>. >> To post to this group, send email to [email protected]<javascript:> >> . >> Visit this group at http://groups.google.com/group/pyglet-users?hl=en. >> For more options, visit https://groups.google.com/groups/opt_out. >> >> >> > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
