Thanks. I'll try that out. How will that interact with animated sprites? Is 
there a similar technique for scaling bitmap fonts?


On Monday, June 3, 2013 12:10:39 AM UTC-4, Richard Jones wrote:
>
> You can force OpenGL to retain pixelated art using GL_NEAREST texture 
> filtering:
>
>
> http://gamedev.stackexchange.com/questions/20297/how-can-i-resize-pixel-art-in-pyglet-without-making-it-blurry
>
>
>      Richard
>
>
> On 3 June 2013 13:41, Brian Soulliard <[email protected] <javascript:>>wrote:
>
>> Hello,
>>
>> I'm considering using Pyglet for my next game. The graphics will be made 
>> in low-resolution pixel art. When Pyglet scales the graphics, it makes them 
>> blurry, which looks terrible. Is there a clean way to scale the graphics 
>> without any pixel interpolation?
>>
>> Thanks,
>> Brian Soulliard
>>
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