Hello I've recently invested quite a bit of time into a 2D game with pygame, leaning heavily on its 'Rect' type as well as the multiple 'Surface' layers. I want to utilize the GPU to increase performance, and I've read that Pyglet can allow me to do this. Would I have to start over and rewrite the whole game from scratch with Pyglet? Or could I use Pyglet just for drawing to the screen, and keep all the object-tracking and calculations built around Pygame?
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