Hello

I've recently invested quite a bit of time into a 2D game with pygame, 
leaning heavily on its 'Rect' type as well as the multiple 'Surface' 
layers. I want to utilize the GPU to increase performance, and I've read 
that Pyglet can allow me to do this. Would I have to start over and rewrite 
the whole game from scratch with Pyglet? Or could I use Pyglet just for 
drawing to the screen, and keep all the object-tracking and calculations 
built around Pygame?

Thanks in advance!

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