I recommend you investigate the cocos2d framework.

Sent from my mobile - please excuse any brevity.
On 8 Jun 2013 16:08, "Richard Kwok" <[email protected]> wrote:

> Hello
>
> I've recently invested quite a bit of time into a 2D game with pygame,
> leaning heavily on its 'Rect' type as well as the multiple 'Surface'
> layers. I want to utilize the GPU to increase performance, and I've read
> that Pyglet can allow me to do this. Would I have to start over and rewrite
> the whole game from scratch with Pyglet? Or could I use Pyglet just for
> drawing to the screen, and keep all the object-tracking and calculations
> built around Pygame?
>
> Thanks in advance!
>
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