I don't recommend to use both pygame and pyglet. You'd better make a 
decision for ne of those. As has been said they work quite differentely. 
For example the origin of ordinates in pyglet is at buttom left corner 
whereas in pygame it's in the upper left.


Am Samstag, 8. Juni 2013 05:04:14 UTC+2 schrieb Richard Kwok:
>
> Hello
>
> I've recently invested quite a bit of time into a 2D game with pygame, 
> leaning heavily on its 'Rect' type as well as the multiple 'Surface' 
> layers. I want to utilize the GPU to increase performance, and I've read 
> that Pyglet can allow me to do this. Would I have to start over and rewrite 
> the whole game from scratch with Pyglet? Or could I use Pyglet just for 
> drawing to the screen, and keep all the object-tracking and calculations 
> built around Pygame?
>
> Thanks in advance!
>

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