Some things that comes to mind:

1. use Sprite.delete before removing it from the list to make sure it's 
removed from the batch immediately
2. use TextureBin for loading textures
3. doing these image-transformations in your update-function may slow down 
the whole thing

Do you get that less fps only when the map is scrolled or even if you have 
a static camera? Do you have animated sprites?

Regards
Sebastian

http://www.sebastian-schlegel.de

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to