Some things that comes to mind: 1. use Sprite.delete before removing it from the list to make sure it's removed from the batch immediately 2. use TextureBin for loading textures 3. doing these image-transformations in your update-function may slow down the whole thing
Do you get that less fps only when the map is scrolled or even if you have a static camera? Do you have animated sprites? Regards Sebastian http://www.sebastian-schlegel.de -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
