On Sunday, July 21, 2013 9:45:57 PM UTC+2, Sebastian Schlegel wrote: > > Some things that comes to mind: > > 1. use Sprite.delete before removing it from the list to make sure it's > removed from the batch immediately >
done. Didn't change anything. 2. use TextureBin for loading textures > I'll do that. Thaks for the tip, I didn't know about that. > 3. doing these image-transformations in your update-function may slow down > the whole thing > In fact, they don't occur on the particular map I'm drawing. > Do you get that less fps only when the map is scrolled or even if you have > a static camera? Do you have animated sprites? > > For the moment, there's no sprite. The only way to have something move at screen is to move camera. I'm trying to do this well before adding sprites. Thanks a lot -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
