Using TextureBin didn't help.
>
>
I ran los.py from contrib/spryte to get an idea of my machine ressources ; 
I got :

>los.py 100
best FPS: 135.183097443
best us per sprite: 73.9737451588
avg  us per sprite: 101.936112901

>los.py 1000
best FPS: 24.267586325
best us per sprite: 41.2072295369
avg  us per sprite: 64.1065832216

which seems slow. 

I try to use rabbyt, but documentation is really REALLY poor. I found the 2 
tutorials on articpaint.com, which show really simple examples of games (no 
scrolling). The second example mentions optimization, but laconnically says 
it'd be difficult, ans doesn't give any hint.

In particulat, I saw no mention of using numpy.arrays to refer to sprites. 
Google search didn't help either.

Could you please show some code, or give some advices / links / whatever ?

Thanks in advance.

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