Using TextureBin didn't help. > > I ran los.py from contrib/spryte to get an idea of my machine ressources ; I got :
>los.py 100 best FPS: 135.183097443 best us per sprite: 73.9737451588 avg us per sprite: 101.936112901 >los.py 1000 best FPS: 24.267586325 best us per sprite: 41.2072295369 avg us per sprite: 64.1065832216 which seems slow. I try to use rabbyt, but documentation is really REALLY poor. I found the 2 tutorials on articpaint.com, which show really simple examples of games (no scrolling). The second example mentions optimization, but laconnically says it'd be difficult, ans doesn't give any hint. In particulat, I saw no mention of using numpy.arrays to refer to sprites. Google search didn't help either. Could you please show some code, or give some advices / links / whatever ? Thanks in advance. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
