On Mon, Aug 5, 2013 at 8:59 PM, Brandon Jumbeck <[email protected]> wrote:
> Does there happen to be a prebuilt library that would work with Pyglet to
> handle tilemaps made by the Tiled Map Editor? If not any advice on what I
> would need to do to handle Tiled generated tile map files. I have tried
> using the Cocos2D library and its tilemap features but that library confuses
> the hell out of me and can't seem to get it to work.

What exactly do you mean by "handle"?
The Tiled wiki has a section on TMX libraries for Python. Try if one
works for you: 
https://github.com/bjorn/tiled/wiki/Support-for-TMX-maps#pythonpygame.

> For creating one I believe all all I would need to do is create a way to
> parse the information from the .tmx map files and then create a collision
> manager base around that information on the .tmx files? Though I could be
> wrong because I have never really dealt to much with tile maps and collision
> in general.

It all depends on what exactly you want to do with the map, and how
(for example) collision info is stored in your map.

> So any help of information would be great and thanks in advance for taking
> the time to help me :).

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