On Mon, Aug 5, 2013 at 8:59 PM, Brandon Jumbeck <[email protected]> wrote: > Does there happen to be a prebuilt library that would work with Pyglet to > handle tilemaps made by the Tiled Map Editor? If not any advice on what I > would need to do to handle Tiled generated tile map files. I have tried > using the Cocos2D library and its tilemap features but that library confuses > the hell out of me and can't seem to get it to work.
What exactly do you mean by "handle"? The Tiled wiki has a section on TMX libraries for Python. Try if one works for you: https://github.com/bjorn/tiled/wiki/Support-for-TMX-maps#pythonpygame. > For creating one I believe all all I would need to do is create a way to > parse the information from the .tmx map files and then create a collision > manager base around that information on the .tmx files? Though I could be > wrong because I have never really dealt to much with tile maps and collision > in general. It all depends on what exactly you want to do with the map, and how (for example) collision info is stored in your map. > So any help of information would be great and thanks in advance for taking > the time to help me :). -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
