> > What exactly do you mean by "handle"? > The Tiled wiki has a section on TMX libraries for Python. Try if one > works for you: > https://github.com/bjorn/tiled/wiki/Support-for-TMX-maps#pythonpygame.
Sorry about that when I said handle I should have said I would like it to be able to render the tilemap along with being able to determine each cells properties(Whether the properties come from the tile on that cells, the cell itself, or even a map wide property) and store them so they can be used to determine collision in the game. Thank you also for the link will take a look at those when I am off work and see if any of them work. Or can be modified away from pygame. Thank you for the links they have helped a lot. The collision map is usually handled as an invisible layer in the tmx file. Hmm I am not sure I get what you mean by invisible layer in the tmx file. Could you explain this a bit more please? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
