tmx files are only xml. Any xml parser will do. For example, 
xml.etree.ElementTree (from the standard library) is sufficient (that's 
what I use). Of course, you'll have to code your own renderer.

The collision map is usually handled as an invisible layer in the tmx file.

On Monday, August 5, 2013 8:59:11 PM UTC+2, Brandon Jumbeck wrote:
>
> Does there happen to be a prebuilt library that would work with Pyglet to 
> handle tilemaps made by the Tiled Map Editor? If not any advice on what I 
> would need to do to handle Tiled generated tile map files. I have tried 
> using the Cocos2D library and its tilemap features but that library 
> confuses the hell out of me and can't seem to get it to work.
>
> For creating one I believe all all I would need to do is create a way to 
> parse the information from the .tmx map files and then create a collision 
> manager base around that information on the .tmx files? Though I could be 
> wrong because I have never really dealt to much with tile maps and 
> collision in general.
>
> So any help of information would be great and thanks in advance for taking 
> the time to help me :).
>

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