Hi, I wanted to understand how opengl indexed vertex list works and I found it tough to understand how to use it with pyglet. So I created a little example that creates vertexes all over the screen and draw a little square with them, one by one.
If somebody have the same problem as I did, here it is: http://pastebin.com/fDLNwxV3 -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
