Is there a significant difference when the there is only one vertex list in the entire program?
On a related note I'm currently struggling to find a convenient way to re-implement the drawing routines in my game using batched rendering. Here is the game: https://github.com/hakuji/game3 Suggestions are welcome. On Sunday, October 20, 2013 2:59:02 AM UTC-3, swiftcoder wrote: > > On Fri, Oct 18, 2013 at 9:40 PM, Akuji FooBar <[email protected]<javascript:> > > wrote: > >> Hi, >> >> I wanted to understand how opengl indexed vertex list works and I found >> it tough to understand how to use it with pyglet. So I created a little >> example that creates vertexes all over the screen and draw a little square >> with them, one by one. >> >> If somebody have the same problem as I did, here it is: >> >> http://pastebin.com/fDLNwxV3 >> >> > Note that if you aren't changing the vertex data every frame, you should > probably put it in a batch instead: > > http://www.pyglet.org/doc/api/pyglet.graphics.Batch-class.html#add_indexed > > -- > Tristam MacDonald > http://swiftcoder.wordpress.com/ > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
