On Fri, Oct 18, 2013 at 9:40 PM, Akuji FooBar <[email protected]> wrote:
> Hi, > > I wanted to understand how opengl indexed vertex list works and I found it > tough to understand how to use it with pyglet. So I created a little > example that creates vertexes all over the screen and draw a little square > with them, one by one. > > If somebody have the same problem as I did, here it is: > > http://pastebin.com/fDLNwxV3 > > Note that if you aren't changing the vertex data every frame, you should probably put it in a batch instead: http://www.pyglet.org/doc/api/pyglet.graphics.Batch-class.html#add_indexed -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
