Hi Adam,

I found this old post on the users group. I am currently implementing a 
pretty large Game Engine using pyglet (which is fantastic btw, thank you!), 
and I have run into this issue myself. Any further progress towards getting 
this implemented? It's not crucial for me at the moment, but I could 
certainly use it in the future!

Thanks,
John

On Thursday, September 12, 2013 6:49:17 PM UTC-4, Adam wrote:

> On 12/09/13 22:33, priesen wrote: 
> > Hi all 
> > 
> > I'm coding on a context free art type of geometry renderer. 
> > Now i faced a problem than when having a defined an vertexlist and 
> > migrating it from one group to another, 
> > the indexed triangles get messed up: 
> > 
> > I'm using the pyglet 1.2dev repository. just pulled a few minutes ago. 
> > On mac os x 11.4 (Lion) and with cocoa/64bit activated. 
> > 
> > attached is the simplest piece of code to reproduce the behavior: 
> > 
> > i migrate a square (2 indexed triangles) from one group to another. 
> > one triangles goes black. 
> > 
> > what is wrong, or is this possibly a bug? 
> > 
> > thanks for any help on this. 
> > 
> > pat 
> > -- 
> I've had a look and it's only implemented for VertexLists not 
> IndexedVertexLists currently. I haven't got time to add it immediately 
> but I don't think it will take long. I'll email the list when it's in 
> the repo. Thanks for finding this bug. 
>
> Adam. 
>

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