Hi Adam, I found this old post on the users group. I am currently implementing a pretty large Game Engine using pyglet (which is fantastic btw, thank you!), and I have run into this issue myself. Any further progress towards getting this implemented? It's not crucial for me at the moment, but I could certainly use it in the future!
Thanks, John On Thursday, September 12, 2013 6:49:17 PM UTC-4, Adam wrote: > On 12/09/13 22:33, priesen wrote: > > Hi all > > > > I'm coding on a context free art type of geometry renderer. > > Now i faced a problem than when having a defined an vertexlist and > > migrating it from one group to another, > > the indexed triangles get messed up: > > > > I'm using the pyglet 1.2dev repository. just pulled a few minutes ago. > > On mac os x 11.4 (Lion) and with cocoa/64bit activated. > > > > attached is the simplest piece of code to reproduce the behavior: > > > > i migrate a square (2 indexed triangles) from one group to another. > > one triangles goes black. > > > > what is wrong, or is this possibly a bug? > > > > thanks for any help on this. > > > > pat > > -- > I've had a look and it's only implemented for VertexLists not > IndexedVertexLists currently. I haven't got time to add it immediately > but I don't think it will take long. I'll email the list when it's in > the repo. Thanks for finding this bug. > > Adam. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
