Thanks Adam,

I look forward to when it's completed. Also, I am happy to take a look into 
updating it myself considering I do have some extra time. I can let you 
know what I come up?

- John

On Saturday, October 26, 2013 8:08:04 AM UTC-4, Adam wrote:

> Hi John,
>
> It was not as straight forward as I had hoped but I have been looking into 
> it.
>
> Adam.
>
> On Thu, 24 Oct, 2013 at 4:38 AM, John <[email protected] <javascript:>> 
> wrote:
>
> Hi Adam,
>
> I found this old post on the users group. I am currently implementing a 
> pretty large Game Engine using pyglet (which is fantastic btw, thank you!), 
> and I have run into this issue myself. Any further progress towards getting 
> this implemented? It's not crucial for me at the moment, but I could 
> certainly use it in the future!
>
> Thanks,
> John
>
> On Thursday, September 12, 2013 6:49:17 PM UTC-4, Adam wrote:
>
>> On 12/09/13 22:33, priesen wrote: 
>> > Hi all 
>> > 
>> > I'm coding on a context free art type of geometry renderer. 
>> > Now i faced a problem than when having a defined an vertexlist and 
>> > migrating it from one group to another, 
>> > the indexed triangles get messed up: 
>> > 
>> > I'm using the pyglet 1.2dev repository. just pulled a few minutes ago. 
>> > On mac os x 11.4 (Lion) and with cocoa/64bit activated. 
>> > 
>> > attached is the simplest piece of code to reproduce the behavior: 
>> > 
>> > i migrate a square (2 indexed triangles) from one group to another. 
>> > one triangles goes black. 
>> > 
>> > what is wrong, or is this possibly a bug? 
>> > 
>> > thanks for any help on this. 
>> > 
>> > pat 
>> > -- 
>> I've had a look and it's only implemented for VertexLists not 
>> IndexedVertexLists currently. I haven't got time to add it immediately 
>> but I don't think it will take long. I'll email the list when it's in 
>> the repo. Thanks for finding this bug. 
>>
>> Adam. 
>>
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