Thank you Juan, you came through for me again!

I am reading the rest of 
http://pyglet-current.usebox.net/programming_guide/image.html.  I can see 
that wrapping a resource.image in a sprite.Sprite is a way to handle the 
alpha channel issue automatically.  So, is there ever a reason NOT to wrap 
a 2D image into a Sprite?  I understand that this step might have been left 
out of the tutorial code for simplicity's sake, but I am wondering whether 
there might be performance issues as well.

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