Thank you Juan, you came through for me again! I am reading the rest of http://pyglet-current.usebox.net/programming_guide/image.html. I can see that wrapping a resource.image in a sprite.Sprite is a way to handle the alpha channel issue automatically. So, is there ever a reason NOT to wrap a 2D image into a Sprite? I understand that this step might have been left out of the tutorial code for simplicity's sake, but I am wondering whether there might be performance issues as well.
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