On Thursday, October 24, 2013 12:02:33 AM UTC-7, Juan J. Martínez wrote: > There are a couple of places where OpenGL will get in your way. This is > one of them ;) > > You have to enable alpha blending in OpenGL, see (Blend state, bottom of > the page): > > That's strange. On my system, if I wrap the image in a sprite, I find that I do NOT need to explicitly enable alpha blending in OpenGL to make that dithering disappear. Perhaps different OpenGL implementations have different rendering defaults? I can see why explicitly stating the rendering mode would be important then.
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