On Thu, 24 Oct, 2013 at 5:29 PM, John Ladasky
<[email protected]> wrote:
Thank you Juan, you came through for me again!
I am reading the rest of
http://pyglet-current.usebox.net/programming_guide/image.html. I can
see that wrapping a resource.image in a sprite.Sprite is a way to
handle the alpha channel issue automatically. So, is there ever a
reason NOT to wrap a 2D image into a Sprite? I understand that this
step might have been left out of the tutorial code for simplicity's
sake, but I am wondering whether there might be performance issues as
well.
I don't think there are any performance issues worth worrying about and
often improve the situation if you use batches. If you dig into 3D
though you might want to load an image to texture your models.
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