> It runs for a while, but then it hangs.
>

Sounds like things have been resolved here for the most part. Just to 
further enlighten anyone who stumbles across this thread, I've had this 
problem for a while. As a workaround on older versions of Ubuntu and NVidia 
drivers I know that if I add "glFinish" to the end of the window draw 
event, it no longer hangs after a few seconds.

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