Hi,
I'm making a simple game to get to know pyglet and opengl. I uses vertices to draw a quad and I want to apply a texture to it. However, the texture is drawn as a small part inside the figure at the lower left. Before I tried mapping the texture, I was looking into a way to create a Sprite from the vertices, and have the Sprite take care of drawing the texture. I'm not even sure that's possible. It's a simple rectangle, yet I don't succeed in applying the texture correctly. What's wrong with my code? Does pyglet have other ways of mapping textures? The code: http://pastebin.com/Xvy9PCdY (You'll need a 40 by 40 png image for the texture, and you'll need to adjust the resource path to test) What it results in: http://i59.tinypic.com/sgqozp.png Thanks, Bene -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
