Hi,

I'm making a simple game to get to know pyglet and opengl.
I uses vertices to draw a quad and I want to apply a texture to it.
However, the texture is drawn as a small part inside the figure at the 
lower left.

Before I tried mapping the texture, I was looking into a way to create a 
Sprite from the vertices, and have the Sprite take care of drawing the 
texture. I'm not even sure that's possible.

It's a simple rectangle, yet I don't succeed in applying the texture 
correctly.
What's wrong with my code? Does pyglet have other ways of mapping 
textures?

The code:
http://pastebin.com/Xvy9PCdY
(You'll need a 40 by 40 png image for the texture, and you'll need to 
adjust the resource path to test)

What it results in:
http://i59.tinypic.com/sgqozp.png


Thanks,
Bene

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