Make your image have base-2 dimensions. For instance, 32 by 32 or 64 by 64.
-Kurt On Tuesday, June 3, 2014 4:30:08 PM UTC-4, Linux4Bene wrote: > > Hi, > > > I'm making a simple game to get to know pyglet and opengl. > I uses vertices to draw a quad and I want to apply a texture to it. > However, the texture is drawn as a small part inside the figure at the > lower left. > > Before I tried mapping the texture, I was looking into a way to create a > Sprite from the vertices, and have the Sprite take care of drawing the > texture. I'm not even sure that's possible. > > It's a simple rectangle, yet I don't succeed in applying the texture > correctly. > What's wrong with my code? Does pyglet have other ways of mapping > textures? > > The code: > http://pastebin.com/Xvy9PCdY > (You'll need a 40 by 40 png image for the texture, and you'll need to > adjust the resource path to test) > > What it results in: > http://i59.tinypic.com/sgqozp.png > > > Thanks, > Bene > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
