Hi,

I`m trying this same 2D shader concept but i'm having trouble trying to 
copy the Framebuffer.
I've tweaked a bit the conway example so it starts with an image for a 
simple feedback shader i want to do.

I seems that copyFramebuffer function needs something that i'm missing and 
keeps resizing the texture to the infinite and beyond.

i'm using a 1200X600 jpg, but I tried square base 2 sizes and it's the same.

Here's the code
http://pastebin.com/HfDQEbst

Any tip that can help me with this?





Thanks in Advance
Sergio.



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