Hi, I`m trying this same 2D shader concept but i'm having trouble trying to copy the Framebuffer. I've tweaked a bit the conway example so it starts with an image for a simple feedback shader i want to do.
I seems that copyFramebuffer function needs something that i'm missing and keeps resizing the texture to the infinite and beyond. i'm using a 1200X600 jpg, but I tried square base 2 sizes and it's the same. Here's the code http://pastebin.com/HfDQEbst Any tip that can help me with this? Thanks in Advance Sergio. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
