On Fri, Jun 27, 2014 at 03:51:26PM -0700, Gendo Ikari wrote: > 2) How can I draw on a specific image/texture? (blit is not enough, not all > pyglet objects have a blit_into method).
All Textures implement blit_into, and I think most objects implement get_texture(), so that's probably your best route. IIRC you can only blit ImageData objects onto Textures; blitting a Texture into another Texture is not implemented. Also there's currently no way to blit a scaled/rotated image in pure Pyglet. This area of the Pyglet API needs some work. :-P If you want it to be fast and don't want to write your own software blitter, you're probably going to need to dip into raw OpenGL. SDL2 may also be an option. I believe Pygame can also scale, rotate and compose images in software. > 3) How can I save image with specific DPI? Again, currently, you probably can't. Simon -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
