On 28/06/14 09:35, [email protected] wrote:
> On Fri, Jun 27, 2014 at 03:51:26PM -0700, Gendo Ikari wrote:
>> 2) How can I draw on a specific image/texture? (blit is not enough, not all 
>> pyglet objects have a blit_into method).
> 
> All Textures implement blit_into, and I think most objects implement 
> get_texture(),
> so that's probably your best route.  IIRC you can only blit ImageData objects
> onto Textures; blitting a Texture into another Texture is not implemented.
> Also there's currently no way to blit a scaled/rotated image in pure Pyglet.
> 
> This area of the Pyglet API needs some work.  :-P  If you want it to be fast
> and don't want to write your own software blitter, you're probably going to 
> need to dip into raw OpenGL.  SDL2 may also be an option.  I believe Pygame
> can also scale, rotate and compose images in software.
> 
>> 3) How can I save image with specific DPI?
> 
> Again, currently, you probably can't.
> 

Also, why not using PIL or any other imaging library?

Regards,

Juan

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