On 28/06/14 09:35, [email protected] wrote: > On Fri, Jun 27, 2014 at 03:51:26PM -0700, Gendo Ikari wrote: >> 2) How can I draw on a specific image/texture? (blit is not enough, not all >> pyglet objects have a blit_into method). > > All Textures implement blit_into, and I think most objects implement > get_texture(), > so that's probably your best route. IIRC you can only blit ImageData objects > onto Textures; blitting a Texture into another Texture is not implemented. > Also there's currently no way to blit a scaled/rotated image in pure Pyglet. > > This area of the Pyglet API needs some work. :-P If you want it to be fast > and don't want to write your own software blitter, you're probably going to > need to dip into raw OpenGL. SDL2 may also be an option. I believe Pygame > can also scale, rotate and compose images in software. > >> 3) How can I save image with specific DPI? > > Again, currently, you probably can't. >
Also, why not using PIL or any other imaging library? Regards, Juan -- jjm's home: http://www.usebox.net/jjm/ blackshell: http://blackshell.usebox.net/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
