encode\(Thank you for all the replies. Why am I not using PIL? Because PIL is slow, poorly written (imho), and very limited. I was trying something else, experimenting with opengl.
On Saturday, 28 June 2014 10:38:19 UTC+2, Juan J. Martínez wrote: > > On 28/06/14 09:35, [email protected] <javascript:> wrote: > > On Fri, Jun 27, 2014 at 03:51:26PM -0700, Gendo Ikari wrote: > >> 2) How can I draw on a specific image/texture? (blit is not enough, not > all > >> pyglet objects have a blit_into method). > > > > All Textures implement blit_into, and I think most objects implement > get_texture(), > > so that's probably your best route. IIRC you can only blit ImageData > objects > > onto Textures; blitting a Texture into another Texture is not > implemented. > > Also there's currently no way to blit a scaled/rotated image in pure > Pyglet. > > > > This area of the Pyglet API needs some work. :-P If you want it to be > fast > > and don't want to write your own software blitter, you're probably going > to > > need to dip into raw OpenGL. SDL2 may also be an option. I believe > Pygame > > can also scale, rotate and compose images in software. > > > >> 3) How can I save image with specific DPI? > > > > Again, currently, you probably can't. > > > > Also, why not using PIL or any other imaging library? > > Regards, > > Juan > > -- > jjm's home: http://www.usebox.net/jjm/ > blackshell: http://blackshell.usebox.net/ > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
