I am relatively new to python and am creating a game engine called PyGM. I 
am trying to create Game Maker logic in Python. I chose Pyglet to handle 
the graphics on this project however I have run into a few issues.

The first issue was I could not scale a sprite without it becoming blurry 
due to the biliniar texture filtering. After some research I found a fix by 
using this code:

def texture_set_mag_filter_nearest(texture):
    glBindTexture(texture.target, texture.id)
    glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
    glBindTexture(texture.target, 0)

there is however another issue. The sprites look fine when scaled to a 
whole number but when scaling to anything else(like 2.5) produces strange 
results.

Is there a way to fix this?

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to