there is a tearing in the sprite even though the sprite is not moving. This tear moves from left to right and is vertical. also the non transparent pixels around the sprite look fuzzy.
On Friday, January 2, 2015 12:38:00 AM UTC, Greg Ewing wrote: > > Garrett Roberts wrote: > > def texture_set_mag_filter_nearest(texture): > > glBindTexture(texture.target, texture.id) > > glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST) > > glBindTexture(texture.target, 0) > > > > The sprites look fine when scaled to a > > whole number but when scaling to anything else(like 2.5) produces > > strange results. > > Can you be more specific? Strange in what way? > > -- > Greg > > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
