Garrett Roberts wrote:
def texture_set_mag_filter_nearest(texture):
    glBindTexture(texture.target, texture.id)
    glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
    glBindTexture(texture.target, 0)

The sprites look fine when scaled to a whole number but when scaling to anything else(like 2.5) produces strange results.

Can you be more specific? Strange in what way?

--
Greg


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