Garrett Roberts wrote:
def texture_set_mag_filter_nearest(texture): glBindTexture(texture.target, texture.id) glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glBindTexture(texture.target, 0)The sprites look fine when scaled to a whole number but when scaling to anything else(like 2.5) produces strange results.
Can you be more specific? Strange in what way? -- Greg -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
