Nice!

On Thursday, January 15, 2015 at 6:32:13 PM UTC+1, Leif Theden wrote:
>
> Hey pyglet users,
>
> I was working on a few in-house graphical utilities for the company that I 
> work for and I wanted to use pyglet for it.  We use Windows and I was 
> required to have my apps run on it, and I found that pyglet was pretty 
> awkward to use on on Windows and python 3.4.  So, I spent a couple weeks 
> developing my in-house apps and maintaining a fork of pyglet.  I'd just 
> like to announce it here in case any one is interested.  I'm not trying to 
> break up the community or pull developers away, just offering my own 
> changes in case any one is interested.  I have changes in the CHANGELOG 
> file.  I've tried to follow the issues on the google code project page, and 
> I have submitted a patch for some issues there,
>
> Overall, my goals were: a better clock, python 3.4 support, windows 
> support, PEP8 compliance, and to make it workable for me. I also refactored 
> many of the tests to operate like modern unit tests, and mocked out some 
> things to make it fast.  That is considered a WIP and still needs a lot of 
> work.  Anyone is welcome to pull changes from it.  If anyone would like to 
> discuss change to the clock, event loop, windows, etc.  Feel free to 
> discuss it here.
>
> Cheers!
>
> https://github.com/bitcraft/pyglet/
>

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