I started pulling in patches. I will also have a look at this fork and pull
in the changes.

Rob
On 22 Jan 2015 04:50, "Richard Jones" <[email protected]> wrote:

> At the moment, there's zero core active contributors. Adam has taken the
> initiative to move the code to bitbucket, and I'd like to hear his thoughts
> on the future of the codebase, but frankly as far as I'm concerned (and I'm
> sure Alex would agree with me on this) the pyglet code is everyone's now,
> and whoever is actively working on it can pretty much dictate where it
> goes, and how it goes.
>
> Yes, I pay for and operate the website, but I'd love for someone to
> migrate it to rtfd.org so I all I have to do is pay the annual domain fee
> :)
>
>
>       Richard
>
>
> On Thu Jan 22 2015 at 2:22:44 PM Leif Theden <[email protected]>
> wrote:
>
>> Thanks for the support!  Take what you need, or I can do pull requests
>> from this code in the future.  Windows support is quiet stable in my
>> testing.
>>
>>
>> On Thursday, January 15, 2015 at 11:32:13 AM UTC-6, Leif Theden wrote:
>>>
>>> Hey pyglet users,
>>>
>>> I was working on a few in-house graphical utilities for the company that
>>> I work for and I wanted to use pyglet for it.  We use Windows and I was
>>> required to have my apps run on it, and I found that pyglet was pretty
>>> awkward to use on on Windows and python 3.4.  So, I spent a couple weeks
>>> developing my in-house apps and maintaining a fork of pyglet.  I'd just
>>> like to announce it here in case any one is interested.  I'm not trying to
>>> break up the community or pull developers away, just offering my own
>>> changes in case any one is interested.  I have changes in the CHANGELOG
>>> file.  I've tried to follow the issues on the google code project page, and
>>> I have submitted a patch for some issues there,
>>>
>>> Overall, my goals were: a better clock, python 3.4 support, windows
>>> support, PEP8 compliance, and to make it workable for me. I also refactored
>>> many of the tests to operate like modern unit tests, and mocked out some
>>> things to make it fast.  That is considered a WIP and still needs a lot of
>>> work.  Anyone is welcome to pull changes from it.  If anyone would like to
>>> discuss change to the clock, event loop, windows, etc.  Feel free to
>>> discuss it here.
>>>
>>> Cheers!
>>>
>>> https://github.com/bitcraft/pyglet/
>>>
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