I was just wondering what the state was with this? I've been really looking forward to the multitexturing functions of pyglet 1.2, though it seems like their not fully implemented. It seems to render find statically, though it seems like VertexDomain.py isn't configured to handle the multi_tex_coord lists. After a little tweaking I managed to dynamically change textures, but it scrambles the FPScounter display, along with any blitted images afterwards.
I don't really know enough about Opengl or the inner workings of Pyglet myself to easily track down the issue, which either has to do with how i'm rendering the multitex-coords or to do with the rendering pipeline in pyglet itself. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.