I was just wondering what the state was with this? 

I've been really looking forward to the multitexturing functions of pyglet 
1.2, though it seems like their not fully implemented.
It seems to render find statically, though it seems like VertexDomain.py 
isn't configured to handle the multi_tex_coord lists. After a little 
tweaking I managed to
dynamically change textures, but it scrambles the FPScounter display, along 
with any blitted images afterwards.

I don't really know enough about Opengl or the inner workings of Pyglet 
myself to easily track down the issue, which either has to do with how i'm 
rendering the multitex-coords
or to do with the rendering pipeline in pyglet itself.

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