Hi, Your fix has been integrated into 1.3.x and 1.2.3. Thanks also for the example, I am going to distill a minimal test case out of it.
Rob Op maandag 27 april 2015 04:10:43 UTC+2 schreef magu...@gmail.com: > > Well, after some tinkering the good news is the window/fullscreen issue is > *NOT > *related to multi-texturing. So I've uploaded a few more final > adjustments to VertexDomain.py and uploaded it to the BitBucket issue. > Unless there's anything else that happens to come up i'd > consider it resolved. > > I've run a few tests on the windowing issue and found some of the scripts > I used in pyglet-1.1.4 (which have no multi-texturing) all have the same > issue, even the basic scripts. I managed to run some tests on two other > newer rigs (both with integrated intel graphics chips) and they had no > problems at all, so its likely hardware specific to ATI cards, or the ATI > Radeon 9600 series specifically. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.