Hi,

Your fix has been integrated into 1.3.x and 1.2.3. Thanks also for the 
example, I am going to distill a minimal test case out of it.

Rob

Op maandag 27 april 2015 04:10:43 UTC+2 schreef magu...@gmail.com:
>
> Well, after some tinkering the good news is the window/fullscreen issue is 
> *NOT 
> *related to multi-texturing. So I've uploaded a few more final
> adjustments to VertexDomain.py and uploaded it to the BitBucket issue. 
> Unless there's anything else that happens to come up i'd
> consider it resolved.
>
> I've run a few tests on the windowing issue and found some of the scripts 
> I used in pyglet-1.1.4 (which have no multi-texturing) all have the same
> issue, even the basic scripts. I managed to run some tests on two other 
> newer rigs (both with integrated intel graphics chips) and they had no
> problems at all, so its likely hardware specific to ATI cards, or the ATI 
> Radeon 9600 series specifically.
>

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