Well, after some tinkering the good news is the window/fullscreen issue is *NOT *related to multi-texturing. So I've uploaded a few more final adjustments to VertexDomain.py and uploaded it to the BitBucket issue. Unless there's anything else that happens to come up i'd consider it resolved.
I've run a few tests on the windowing issue and found some of the scripts I used in pyglet-1.1.4 (which have no multi-texturing) all have the same issue, even the basic scripts. I managed to run some tests on two other newer rigs (both with integrated intel graphics chips) and they had no problems at all, so its likely hardware specific to ATI cards, or the ATI Radeon 9600 series specifically. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.