Well, after some tinkering the good news is the window/fullscreen issue is *NOT 
*related to multi-texturing. So I've uploaded a few more final
adjustments to VertexDomain.py and uploaded it to the BitBucket issue. 
Unless there's anything else that happens to come up i'd
consider it resolved.

I've run a few tests on the windowing issue and found some of the scripts I 
used in pyglet-1.1.4 (which have no multi-texturing) all have the same
issue, even the basic scripts. I managed to run some tests on two other 
newer rigs (both with integrated intel graphics chips) and they had no
problems at all, so its likely hardware specific to ATI cards, or the ATI 
Radeon 9600 series specifically.

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