Redrawing every image in my application in every call of on_draw takes too much time, so I updated my code to work the following way:
Every time an image is modified, it is added to a queue. Every time on_draw is called, it iterates through the queue and draws each image. When the application loads, every image is added to the queue. window.clear() is never called. For some reason, the application keeps oscillating as I use it. After one update to one image, half of the displayed images vanish. After one more update to an image, all of the vanished images reappear, and the other half of them vanish. After one more update, all of the displayed images vanish, and the other half reappear again. I put print statements in the method that draws images, and it is only drawing one image every time I update an image. This implies to me that there are perhaps multiple graphics windows being drawn to. Any suggestions for where to look to fix this problem? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.