Redrawing every image in my application in every call of on_draw takes too 
much time, so I updated my code to work the following way:

Every time an image is modified, it is added to a queue. Every time on_draw 
is called, it iterates through the queue and draws each image. When the 
application loads, every image is added to the queue. window.clear() is 
never called.

For some reason, the application keeps oscillating as I use it. After one 
update to one image, half of the displayed images vanish. After one more 
update to an image, all of the vanished images reappear, and the other half 
of them vanish. After one more update, all of the displayed images vanish, 
and the other half reappear again. I put print statements in the method 
that draws images, and it is only drawing one image every time I update an 
image. This implies to me that there are perhaps multiple graphics windows 
being drawn to.

Any suggestions for where to look to fix this problem?

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to pyglet-users+unsubscr...@googlegroups.com.
To post to this group, send email to pyglet-users@googlegroups.com.
Visit this group at http://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to