Subdivide your polygons into triangles, and render them using GL_TRIANGLES.

This is is exactly what OpenGL is going to do under the hood anyway, since
the graphics card can only rasterise triangles.

On Mon, 7 Sep 2015 at 00:04 yyao <yyaof...@gmail.com> wrote:

> Hi, I'm new to pyglet. I want to simulate a bunch of balls' movement.
> These balls are rendered as 12 vertices polygon. Because there are a huge
> number of  balls, almost 1000, I want to draw the balls in one draw call.
> However, the document said that the behavior of GL_POLYGON in Batch.draw is
> undefined because of shared state. So how could I optimize my program?
> Thank you.
>
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