Oh, it works. Thank you~ On Monday, September 7, 2015 at 10:57:53 PM UTC+8, swiftcoder wrote: > > Subdivide your polygons into triangles, and render them using GL_TRIANGLES. > > This is is exactly what OpenGL is going to do under the hood anyway, since > the graphics card can only rasterise triangles. > > On Mon, 7 Sep 2015 at 00:04 yyao <yyao...@gmail.com <javascript:>> wrote: > >> Hi, I'm new to pyglet. I want to simulate a bunch of balls' movement. >> These balls are rendered as 12 vertices polygon. Because there are a huge >> number of balls, almost 1000, I want to draw the balls in one draw call. >> However, the document said that the behavior of GL_POLYGON in Batch.draw is >> undefined because of shared state. So how could I optimize my program? >> Thank you. >> >> -- >> You received this message because you are subscribed to the Google Groups >> "pyglet-users" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to pyglet-users...@googlegroups.com <javascript:>. >> To post to this group, send email to pyglet...@googlegroups.com >> <javascript:>. >> Visit this group at http://groups.google.com/group/pyglet-users. >> For more options, visit https://groups.google.com/d/optout. >> >
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