I really don't know either, but it doesn't seem to use anything higher than 2.0 for the built in abstractions. You're free to use anything higher of course if you would like to access opengl directly.
Personally I would like to see the sprite and other classes take advantage of modern opengl. Maybe 3.0 would be a good minimum target. It's new enough to take advantage of modern GL programming style, but still almost 8 years old. -Ben -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
