I have a use for pyglet that might see it run on older versions, so I just wondered what the minimum was. It would be for service menus and tests on betting machines.
Spites are presumably using VBO's already, what things in OpenGl 3 would make pyglet better? I presume that pyglet is still oriented towards to the 2D side of things, so its handy that it does run on older OpenGl versions. World of goo used opengl 1.4ish because that was all that was required, although that is an older game now, you can still do all you need to in a 2D game with the minimum OpenGL versions. Most people lynch you these days if you say you want to use immediate mode OpenGL, but there is no real argument for using the new way of things for a 2D game, until eveyone has an OpenGL 3 card, but perhaps that is nearly the case. I'll have to throw away my old laptop that has an Intel GMA 945 on it. On Thursday, 12 November 2015 11:04:52 UTC, Benjamin Moran wrote: > > I really don't know either, but it doesn't seem to use anything higher > than 2.0 for the built in abstractions. You're free to use anything higher > of course if you would like to access opengl directly. > > Personally I would like to see the sprite and other classes take advantage > of modern opengl. Maybe 3.0 would be a good minimum target. It's new enough > to take advantage of modern GL programming style, but still almost 8 years > old. > > -Ben > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
